The trouble is, if you take the destruction element away, Speed 3: Grand Prix is actually pretty good, playing like the arcade F1 game I’ve always wanted. Once destroyed there is a short pause before you respawn but by then, ten cars could have passed you by so it’s pretty cruel in that respect. Your car is a delicate machine, roughly three hits and it’s destroyed. Why would I not want to? Why would I want to play the game how it’s intended and lose? And lose you will. You could argue that I’m missing the point but to me, when I’m playing a racer, I want to win the race. There is also a time trial mode, which is probably the only part of the game that has some kind of point. So it’s kind pointless to have the crashing in the first place.Īpart from the tournament, which gives you easy, medium, and hard levels, there is a two-player mode which could be fun as two rivals battle it out on the racecourse. I tried again smashing up as many cars as I could hoping that you would get points for the leaderboard but nope. The car’s AI is too busy trying to show off all the crashing and explosions that they kind of forget they are actually in a race! I completed the season without crashing into a single car and won on my first attempt both on easy and pro. So I found through my time playing the game is to just avoid other cars which is really easy. The only point to the game is to win the Grand Prix by finishing first. Nor does it have any relevance to the outcome of the race or the leaderboard standings at the end. If you destroy one or three cars in a combo, you don’t get any points or rewards for it. You see, the USP of Speed 3: Grand Prix is the reckless and arcade-style of racing and the explosive take-downs of opponents. It’s frantic, it’s manic, but it’s utterly pointless. Sometimes, if you time your crash right you can take-down multiple cars for a combo. The trade-off though is that you may have also damaged the rivals car, or taken them out altogether. If you crash into another car or hit the barriers the bar will deplete, resulting in losing a vital part of your car, like a wheel or fin until eventually, you blow up. Just replace the old Ford Cortinas instead with swish modern F1 cars tearing up the tracks.Īs you drive around each course you have an energy bar constantly floating above your car. Speed 3: Grand Prix makes a big deal of its destructive cars and no holds barred racing, almost like a demolition derby. Doing so isn’t down to your technical prowess of videogame driving, it’s more to do with avoiding the other racers. In terms of the actual racing, the goal is simple: get to the finish line in first place. (Except for the Japanese course, that looks lovely) There is certainly some variety but are generally they are uninspired and lifeless. Once you have chosen your car, it’s off to the tournament, where you get to race through six different courses varying from desert to rain-soaked tracks to the neon skyline of Japan. No official licenses though but some of the names do bear a small similarity to their real-world counterparts. So what is Speed 3 then? Well, it’s an all-out arcade racer, where you can choose from a variety of F1 cars. I like F1 but can’t be dealing with the clinical high-tech and spec set up and vast need for knowledge of cars to really enjoy the more simulator type F1 Games. I mean an arcade-style Formula One game! What’s not to like? This is something I have always wanted. When I first cast my eyes over the Speed 3: Grand Prix trailer, I was immediately interested. Arcade F1 game Speed 3: Grand Prix roars onto the PlayStation 4 but is it worth diving into? The Finger Guns review:
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